Today, I will be sharing with you my Dark World deck build. Yes, *sigh*, Dark World. With the new structure deck that came out, Gates of the Underworld, the Dark World deck now has expanded their uses and their capabilities. A few new cards in the structure deck to name are, Grapha, Snoww, Ceruli, and Gates make this deck have more "power" I guess you can say.
I wasn't around for a few years (2006-2009) because I left YuGiOh to focus more on school and a lot of the people I played with were not the most pleasant of folks. But from the amount of information I collected from the internet and from other players, Dark World wasn't the best deck at that time. It was reasonable with the amount of drawing and special summoning that occurred, but that was it. Now with a few more cards left and right, Gates, Grapha, and Snoww, it made the deck much more consistent and less reliant on miscellaneous support cards.
For those who do not know what Dark World is, it's basically DW monsters that needs to be discarded through an effect so that DW monster can get its effect. What I mean be "discarded through an effect" is that it cannot be a cost. To tell the difference is to see whether is says "to" or "and" and whether it was the first sentence to discard and then the resolution. An example of the "to" is: Brionac. Notice the effect says,
You can discard any number of cards to the Graveyard to target the same number of cards from the field; return them to the hand.This is what we call a "cost". Another "cost" is just a plain and simple sentence that tells you to discard a card. And then the resolution of the effect. An example of this is: Darkness Approaches. (I know, it's a classic)
Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its battle position.Now, what we want for the DW deck to work properly is having cards that has the effect (or the resolution) of the card as a discard effect rather than a cost for the card. A few to name off from the top of my head are Dark World Dealings, Dragged Down Into The Grave, Morphing Jar. These cards are quite pivotal within this deck. A lot of the cards in the structure are reintroduced from older sets that were already out. However, with the new ones, it has more potential than it ever had.
There are a lot of builds out there, but I want to share mine. I can list all those other builds out there, but I will tell you the reasoning behind my choice of cards and why I didn't select certain cards for my build. First off, the list:
MONSTER:
2 Beiige, Vanguard of Dark World
3 Broww, Huntsman of Dark World
1 Fabled Raven
3 Grapha, Dragon Lord of Dark World
2 Malefic Stardust Dragon
1 Sangan
3 Snoww, Unlight of Dark World
3 Tour Guide from the Underworld
MAGIC:
1 Allure of Darkness
1 Card Destruction
1 Dark Hole
2 Dark World Dealings
2 Dragged Down Into The Grave
1 Heavy Storm
1 Monster Reborn
3 The Gates of Dark World
3 Upstart Goblin
TRAP:
2 Deck Devastation Virus
1 Mirror Force
3 Reckless Greed
1 Torrential Tribute
EXTRA:
1 Chimeratech Fortress Dragon
1 Ally of Justice Catastor
1 Ancient Fairy Dragon
1 Black Rose Dragon
1 Brionac, the Dragon of the Ice Barrier
1 Orient Dragon
1 Scrap Dragon
2 Stardust Dragon
1 T.G. Hyper Librarian
1 Trishula, Dragon of the Ice Barrier
2 Leviair the Sea Dragon
1 Number 17: Leviathan Dragon
1 Number 39: Utopia
SIDE:
2 Cyber Dragon
1 Fossil Dyna Pachycephalo
2 Thunder King Rai-oh
3 Mystical Space Typhoon
2 Bottomless Trap Hole
2 Debunk
1 Eradicator Epidemic Virus
2 Royal Decree
The main monster lineup is pretty standard, 3 Snoww, 3 Broww, 3 Grapha, and 3 Tour Guide (if you have them). These are the MUST HAVE in this deck. I chose Beiige over Sillva or Goldd because I'd rather have the capability of normal summoning without having to tribute in a certain case I have no discard outlet.
The Malefic SD is for a few reasons. As many of you know, Gates removal is a cost, therefore my opponent can use MST on my Gates and I would not be able to discard my card nor draw. So I would typically drop my MSD, using its effect to protect my field. Then I can proceed to draw my cards. Not only that, it uses it to bait out my opponents backrows (Warning or BTH) creating a safer field for my potential Grapha. ANOTHER amazing thing is that it's a target for my DDV and my EEV! AMAZING! I actually thought another step further into thinking about the side deck people use, Shadow-Imprisoning Mirror. This being main decked, I don't need to side into it nor do I have to side it out. However, I have noticed that it does stop me from spamming the field and attacking for game, I usually have a DDV set in that case.
I opted out of the Ceruli/Sillva build because I was thinking one step ahead of the game, Skill Drain and Shadow Mirror. Some people in my locals run Skill Drain main decked and Shadow Mirror sided for their dreaded match up, Dark World. Therefore, I don't want to have to side them out and side in cards that can already be useful in the main. Small technicalities here, but yes. Let's continue.
The magic and trap lineup was basically something to make the deck a little more turbo-y. I could draw more monsters and more cards for discarding my DW cards. Some protection (torrential, mirror force) I thought was needed in this deck in case I didn't draw some kind of outlet to my DW cards.
Extra deck, plain and simple, although, I do wish I had a Wind-up Zenmaines, a Leviathan can do as well as that for now. I can go into rank 3s easily with TGUs (grabbing Broww, Sangan, or another TGU).
Side Deck, here are my reasons for side deck. I figured that the side deck isn't about how to use cards to push my opponent into a corner, it's about how to improve your weaknesses in the deck and how you can respond to your opponent's cards that they might side in.
Cyber Dragon = karakuri/gadgets
Fossil Dyna = Plant Synchro/special summon heavy
TKing = search/inherent summon heavy (rabbits)
MST = I know my opponent will go trap heavy to kill me (shadow mirrors, debunk, D. Prisons, BTH, etc)
BTH = Rabbits, slower decks with one normal summon after another
Debunk = mirror match or other hand/grave activation decks
EEV = magic/trap heavy also knowing that they side heavy traps against me, I can use it against them
Royal Decree = knowing that they go trap heavy, I can use it against them. Also focuses his MSTs towards this rather than my field
Well, that's all the info for my deck and some tips about Dark Worlds. Hope you enjoyed this information. Some feedback on my first post would be really nice! Thanks for your time!
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