Friday, September 7, 2012

What Products Should I Buy?!

Hello everyone! Ever had that feeling where you want to buy all the packs behind the shelf? All the decks, all the tins? Today, I will be talking about what type of product that a player should invest in. This may be biased, but there is a solid amount of truth behind it. I'm always an advocate of knowing what you get and not take the chance at some unknown kind of product. Compared to your work environment and your hobby, I think money investment in a hobby is more important because you don't want to use more than unnecessary money into something that may dwindle. So let's get started in smarter investment in the YGO products.

PRICE

Each product has it's monetary value. Each pack should be $4. Each deck should be $10. Each Gold Edition should be $20. Each Legendary Collection should be $20-30, depending on what you get. Etc. But if your locals has packs going for $5 or a funky range of prices, then there's some kind of issue. That's the time you try to figure out what's up with the store OR go some where else to find another store to buy your product. 

GUARANTEED

What cards are guaranteed in your product? Personally, I like buying product where my cards are 100% certain. For example, a Collector's Tin, I know that I get the cover card and the 5 extra super rares. No chance in those, and majority of the time, it's useful cards, not like booster packs where it's completely ratio'd by Konami. I'd rather be able to utilize those promos and also get a chance to pull some good cards out of the packs. Structure decks always gave the player 100% guarantee that you will get those 40 cards promised on the back of the box. Especially the new archetypes that are included in the box. Don't chance the 12% that you might pull one in a case ($700) of the newest set. It's not worth that much, in that case, just trade for it. 

YOU WANT TO PLAY IT

Don't just buy it for that one card, but for the entire deck/cards. Don't spend $700 on a case of YGO cards because you want that super awesome shiny card. Even this isn't very helpful as a lot of the "Good cards" are going to be super hard to pull, you may not even meet the number of cards for the deck that you would be building. But God willing, you can pull it off. 

MOVING THE PRODUCT

What do you do with the excess amount of cards? Go and use them as trades or get them out onto eBay. If you're too young, find stores that are willing to buy bulk cards and sell it to them. They are more than willing to buy 1000 commons for $10 or more depending on your local store or website. These places are much better than one person slowly trying to move all those Normal Monsters that aren't that good. (If a Frostosaurus can run it over, it's not worth it) 

OVERPOWERED!!!

You have to play the deck, or know of an overpowered card in there. That's gonna be hard unless you know the HUGE VAST and GROWING YGO card database. You'd have to know what cards people would use, what the current meta consists of, and how it would be game changing. An example would be Maxx "C". With Royal Oppression around, it wasn't necessary, but as soon as that disappeared, the demand for Maxx "C" increased. Why you may ask? It's because it gives your opponent the potential to OTK you the next turn, unless you OTK him with your special summons. 

Wednesday, August 1, 2012

Ban List

August, the biggest time for the September Yu-Gi-Oh! banlist. As many of you, Konami is capable of throwing Screw(you)balls when they want to, especially with the new holiday wave 1 tins. Coming out with GAOV and PHSW packs, but reprinting PSHW and GAOV cards in the 6 promotional cards as well. Also, last years ban list was a big confusion as they semi-limited Reborn Tengu when OCG didn't get their Reborn Tengus (the old saying is, if it is exclusive, it won't get touched, WRONG).

Here are my ban list predictions:

Inzektors -

This deck is huge in OCG and dominant in Regionals/Locals in TCG. People say that limiting Inzektor Hornet will help the situation, however, after playing the deck for a few months, thinking about how the deck works, and talking to a few more experienced players, Inzektor Dragonfly is what makes the deck so OP'd. Yes, the Hornet is a key component, but if you look at OCG, they run 3 Inzektor Ladybug because it creates more targets for DFly and Centipede. So anything, Konami will be limiting DFly.

LS/Chaos Dragons -

We all know that decks that has to do with milling are the luckiest and one of the most sac-iest. As a player in my local always tells me, "You're such a sac. You would have all the answers" well, maybe if you built a deck that aimed for your locals, then you'd win your locals more often, just saying. Anyways, tangent. Future Fusion (or FuFu) will get banned. Not just because of this particular deck, but with future cards coming out, such as Mermail (mermail E. Heros = win) and countless other things. I was thinking FuFu, Cyber Eltanin, and cyber monsters in the deck. Ridiculous. Lightpulsar must be hit, going to semi(2) or limit(1). Same with Red-Eyes Darkness Metal Dragon. Lightpulsar = recycle of REDMD or said other dragons. REDMD for obvious reasons, but from what I'm learning, they might just put him to semi-limited because Konami is still trying to push for XYZs, (Gustav Max). Chaos Sorcerer may go back to 1 or 2 maybe even back on the ban list with Black Luster Soldier - Envoy.

Wind-Ups -

Well, guess we saw this coming. With Wind-Ups topping a lot of the World Championship Qualifiers (or more known as Nationals to the older generations), we can see why this deck is getting hit by the ban list. First off, it destroys your hand turn one, leaving you with max 2 resources left in hand and worst case scenario, you're top decking yourself to a victory. 3 very main key cards are in this deck, Wind-Up Hunter, Wind-Up Zenmaighty and Wind-Up Rat. You may ask, "which one is going to get hit?" Personal Opinion, both Wind-up Hunter to 1 and Wind-up Znemaighty to 1. This way, you'll have dead Wind-Up Rats in your deck and you can only loop the hand max 2 times. Some say to ban Hunter and problem is solved, but I think there's a larger problem. To kill the deck, no, to force the player to play other cards, yes.

DinoRabbits -

I personally don't think Konami will do too much about this. Maybe force the Evolzar Laggia to 1 and Evolzar Dolkka to 2 will make the deck less viable. My reasoning of not touching Rescue Rabbit is because of Konami's push for the XYZs and the usage of Normal Monsters. This may sound silly, but in all good business perspective, it does make sense. Maybe in another year, we will have a different type of monsters, Maybe a RED colored card!? Who knows? *cough Konami cough*

Miscellaneous -

Mystical Space Typhoon is going to go to 1. With Night Beam out, there's no point. Also with so many new archetypes requiring backrow support, I can see this being quite possible.

Tour Guide From the Underworld is another really popular target for a lot of players. Especially after Konami really sold on the Battle Packs, they have a good push for the next meta and they can semi-limit/limit this card for no reason. Some people have told me that Sangan was gonna get banned, but 75% of people would just XYZ into something.

These are what are going to get hit by the ban list. Just my own personal opinion of what is "OP'd" in this meta. What's your opinion?